modgraph//bertie modpack

Every mod in four buckets. Content = on the progression spine (staged S1–S3, addon ecosystems folded into families). Fluff = adds tangible objects (items, blocks, mobs, structures, food) but outside progression. Configurations = adds nothing tangible, only changes behaviour or visuals. Deconstruct = asset donors, harvested for parts and not shipped. Filter, search, slice.

NeoForge 1.21.1  ·  working draft — placements iterate

Content per stage

Known-open (parked): the S3 void home dimension is still unpicked; resources-from-nothing runs through modular-machinery but its thin-air recipes are yours to author; mekanismmoremachine's UU-matter path overlaps that. Dropped: hexalia, spell-engine.